![]() ![]() This suggestion of using "Open with External Editor." at first will probably just open in Xcode a standalone window, since by default Xcode will probably be set to the default application for opening programming source files. And then right click on a source file in Xcodes Project Navigator and select "Open with External Editor." The workaround is to set up your preferred text editor to open the file types that you want. There is not really a setting with in Xcode 4 to configure external editors as there use to be in Xcode 3. Is there any way to use custom text editors with Xcode (such as Emacs.app or MacVim)? Window, it will open in your text editor.īut there are no settings for using external editor with Xcode 4. Now when you double-click a source code file in Xcode's project Repeat these steps for everyįile type you want to edit with your text editor. If your text editor does notĪppear in the submenu, choose Other. When you come across a file type you want to edit with your textĮditor, select the Preferred Editor column for that file type. Interesting subcategories are sourcecode and scripts. To text because you're interested in text editing. Click theĭisclosure triangle next to file. Initially there will be two items: file and folder. From here you can assign the editor to use for lots ![]() Is a toolbar at the top of the window with many buttons. Your desired text editor to edit your source code files?Ĭhoose Xcode > Preferences to open Xcode's preferences window. Out good money for a text editor, you want to use it to edit your There are lots of text editors available on Mac OS X. You can make this of course a lot more complex, depending on your needs.In Xcode 3 we could change file type settings, like indicated below: Using External Text Editors with Xcode " optionally: add statements for other guis " font does not exists, fall back to default Let &guifont="DejaVu_Sans_Mono_for_Powerline:h12:cANSI:qDRAFT" Let &guifont="Ubuntu Mono derivative Powerline 12" Here is an example of mine that I use on various systems: if has("autocmd") Now optionally, you can add all the fancy autocommand and if statements you have seen elsewhere here around that guifont option setting and if you use different gvim builds on different systems, you need to repeat this step to get the correct value. So this will basically add the guifont setting exactly the way it is currently used by gvim and should make sure to set it correctly next time you start gvim. This makes use of the expression register (see :h i_CTRL-R_=) to recall the guifont option setting and place it into the current position in your document. I let &guifont=" CTRL R =&guifont Enter " So to make this setting permanent, I edit the initialization file: :e $MYVIMRCĪnd then I put the guifont setting there by typing this: Once you are satisfied one needs to store that particular font in either the vimrc or gvimrc init file. Now, you should have set this as your font setup by gvim and you can try it out a bit to see how satisfied you are with the font. So just select a nice looking font to be used and press Okay to get out of the dialog. This brings up a nice dialog with all the known fonts known by gvim. First I interactively set the font using: :set guifont=* ![]() Here is a trick what I usually do in a graphical Vim to select a nice looking font. ![]()
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